[quake3-commits] [ioquake/ioq3] f19efb: Fix Team Arena team base models not dropping to fl...

Zack Middleton zack at cloemail.com
Sat Jun 24 21:29:58 EDT 2017


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: f19efb77c8cae5768cbcf1e96448a7dad108e2bb
      https://github.com/ioquake/ioq3/commit/f19efb77c8cae5768cbcf1e96448a7dad108e2bb
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-06-24 (Sat, 24 Jun 2017)

  Changed paths:
    M code/game/g_team.c

  Log Message:
  -----------
  Fix Team Arena team base models not dropping to floor

Team Arena's Overload gametype has red and blue team Obelisk base
objects. It uses separate entities for visual and damage. Only the
damageable entity was dropped to floor. Leaving model floating off
the ground.

Team Arena's Harvester base has the same problem. Model entity
floats in air but trigger entity drops to floor.

Drop all Team Arena team base models to floor. Fixes CTF, 1Flag,
Overload, and Harvester base models.


  Commit: 520b10044924b6e687d857827801752a1c5be523
      https://github.com/ioquake/ioq3/commit/520b10044924b6e687d857827801752a1c5be523
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-06-24 (Sat, 24 Jun 2017)

  Changed paths:
    M code/cgame/cg_servercmds.c

  Log Message:
  -----------
  Make cg_teamChatsOnly only affect team gametypes

Also made it so that 'tell voice chats' are always allowed for
consistancy with 'tell chat'.

Reported by Tobias Kuehnhammer.


  Commit: c2ca5e7856bb66715fbacdebf9d70c01fcc9ef11
      https://github.com/ioquake/ioq3/commit/c2ca5e7856bb66715fbacdebf9d70c01fcc9ef11
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-06-24 (Sat, 24 Jun 2017)

  Changed paths:
    M code/cgame/cg_draw.c
    M code/cgame/cg_newdraw.c

  Log Message:
  -----------
  Check for unlimited time power up using INT_MAX

It is possible for a power up to exceed 999 seconds without it being
unlimited time.


  Commit: 7b9ccd14634df177280484db845ada007ea13be9
      https://github.com/ioquake/ioq3/commit/7b9ccd14634df177280484db845ada007ea13be9
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-06-24 (Sat, 24 Jun 2017)

  Changed paths:
    M code/cgame/cg_view.c

  Log Message:
  -----------
  Have spectator always be in first person

Flying around in third person with no body is weird.


  Commit: 03336dd0bf823b8f3743b5329613d2e00f7a94e1
      https://github.com/ioquake/ioq3/commit/03336dd0bf823b8f3743b5329613d2e00f7a94e1
  Author: Zack Middleton <zack at cloemail.com>
  Date:   2017-06-24 (Sat, 24 Jun 2017)

  Changed paths:
    M code/game/g_active.c

  Log Message:
  -----------
  Allow spectators to use noclip cheat


Compare: https://github.com/ioquake/ioq3/compare/f7c3276fe803...03336dd0bf82


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