[quake3-commits] [ioquake/ioq3] 9f57fe: Backport ignoring values outside lightgrid to Open...
Zack Middleton
zturtleman at gmail.com
Sun Jul 12 22:22:32 EDT 2015
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 9f57fea0ee9e0162816310182a21fb58a0b69e79
https://github.com/ioquake/ioq3/commit/9f57fea0ee9e0162816310182a21fb58a0b69e79
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2015-07-12 (Sun, 12 Jul 2015)
Changed paths:
M code/renderergl1/tr_light.c
M code/renderergl2/tr_light.c
Log Message:
-----------
Backport ignoring values outside lightgrid to OpenGL1
Fixes possibly of reading memory past end of lightGridData or reading
wrong light grid data (wrapping around to next row).
Commit: ee2541efee2eace042303197a1645013d22fcc34
https://github.com/ioquake/ioq3/commit/ee2541efee2eace042303197a1645013d22fcc34
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2015-07-12 (Sun, 12 Jul 2015)
Changed paths:
M code/qcommon/cm_patch.c
Log Message:
-----------
Fix range checks for numBorders in CM_AddFacetBevels
Found by Coverity.
Commit: 2e904141ff5046356c69bcf34f39e457ad1ea2e5
https://github.com/ioquake/ioq3/commit/2e904141ff5046356c69bcf34f39e457ad1ea2e5
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2015-07-12 (Sun, 12 Jul 2015)
Changed paths:
M code/qcommon/vm_x86.c
Log Message:
-----------
Make more vm_x86 macros use braces so they work with if blah run macro
MASK_REG in EmitMovEDXStack would incorrectly emit asm if 'andit' was 0.
'andit' would never be 0 though so it wasn't causing issues.
Found by Coverity.
Commit: c7500bb28e1cc7ea1c62b58c20248a8f852cc8e7
https://github.com/ioquake/ioq3/commit/c7500bb28e1cc7ea1c62b58c20248a8f852cc8e7
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2015-07-12 (Sun, 12 Jul 2015)
Changed paths:
M code/qcommon/files.c
Log Message:
-----------
Don't segfault in FS_CreatePath when there are no path seperators
Commit: 447392463651c7c5720757f2040af3938951c46f
https://github.com/ioquake/ioq3/commit/447392463651c7c5720757f2040af3938951c46f
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2015-07-12 (Sun, 12 Jul 2015)
Changed paths:
M code/renderergl2/tr_fbo.c
Log Message:
-----------
Remove logically dead code in R_CheckFBO
Found by Coverity.
Commit: a5fbc1bfc4a0d572bc8c45ffdcc5bb3d1c521345
https://github.com/ioquake/ioq3/commit/a5fbc1bfc4a0d572bc8c45ffdcc5bb3d1c521345
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2015-07-12 (Sun, 12 Jul 2015)
Changed paths:
M code/renderergl1/tr_image.c
M code/renderergl2/tr_image.c
Log Message:
-----------
Fix alloc size for default skin and single shader skin
Found by Coverity.
Commit: 604b63f00f3f38ab8be33d8e1e72c086d9148fbd
https://github.com/ioquake/ioq3/commit/604b63f00f3f38ab8be33d8e1e72c086d9148fbd
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2015-07-12 (Sun, 12 Jul 2015)
Changed paths:
M code/cgame/cg_servercmds.c
Log Message:
-----------
Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified
Found by Coverity.
Commit: b4b68b8e80e65b5887cbf426c0e06ad0780a238b
https://github.com/ioquake/ioq3/commit/b4b68b8e80e65b5887cbf426c0e06ad0780a238b
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2015-07-12 (Sun, 12 Jul 2015)
Changed paths:
M code/client/cl_main.c
Log Message:
-----------
Remove logically dead code from CL_GetServerStatus
Found by Coverity.
Compare: https://github.com/ioquake/ioq3/compare/1bb2bc370d25...b4b68b8e80e6
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