[quake3-commits] [ioquake/ioq3] 9f57fe: Backport ignoring values outside lightgrid to Open...

Zack Middleton zturtleman at gmail.com
Sun Jul 12 22:22:32 EDT 2015


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 9f57fea0ee9e0162816310182a21fb58a0b69e79
      https://github.com/ioquake/ioq3/commit/9f57fea0ee9e0162816310182a21fb58a0b69e79
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-12 (Sun, 12 Jul 2015)

  Changed paths:
    M code/renderergl1/tr_light.c
    M code/renderergl2/tr_light.c

  Log Message:
  -----------
  Backport ignoring values outside lightgrid to OpenGL1

Fixes possibly of reading memory past end of lightGridData or reading
wrong light grid data (wrapping around to next row).


  Commit: ee2541efee2eace042303197a1645013d22fcc34
      https://github.com/ioquake/ioq3/commit/ee2541efee2eace042303197a1645013d22fcc34
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-12 (Sun, 12 Jul 2015)

  Changed paths:
    M code/qcommon/cm_patch.c

  Log Message:
  -----------
  Fix range checks for numBorders in CM_AddFacetBevels

Found by Coverity.


  Commit: 2e904141ff5046356c69bcf34f39e457ad1ea2e5
      https://github.com/ioquake/ioq3/commit/2e904141ff5046356c69bcf34f39e457ad1ea2e5
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-12 (Sun, 12 Jul 2015)

  Changed paths:
    M code/qcommon/vm_x86.c

  Log Message:
  -----------
  Make more vm_x86 macros use braces so they work with if blah run macro

MASK_REG in EmitMovEDXStack would incorrectly emit asm if 'andit' was 0.
'andit' would never be 0 though so it wasn't causing issues.

Found by Coverity.


  Commit: c7500bb28e1cc7ea1c62b58c20248a8f852cc8e7
      https://github.com/ioquake/ioq3/commit/c7500bb28e1cc7ea1c62b58c20248a8f852cc8e7
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-12 (Sun, 12 Jul 2015)

  Changed paths:
    M code/qcommon/files.c

  Log Message:
  -----------
  Don't segfault in FS_CreatePath when there are no path seperators


  Commit: 447392463651c7c5720757f2040af3938951c46f
      https://github.com/ioquake/ioq3/commit/447392463651c7c5720757f2040af3938951c46f
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-12 (Sun, 12 Jul 2015)

  Changed paths:
    M code/renderergl2/tr_fbo.c

  Log Message:
  -----------
  Remove logically dead code in R_CheckFBO

Found by Coverity.


  Commit: a5fbc1bfc4a0d572bc8c45ffdcc5bb3d1c521345
      https://github.com/ioquake/ioq3/commit/a5fbc1bfc4a0d572bc8c45ffdcc5bb3d1c521345
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-12 (Sun, 12 Jul 2015)

  Changed paths:
    M code/renderergl1/tr_image.c
    M code/renderergl2/tr_image.c

  Log Message:
  -----------
  Fix alloc size for default skin and single shader skin

Found by Coverity.


  Commit: 604b63f00f3f38ab8be33d8e1e72c086d9148fbd
      https://github.com/ioquake/ioq3/commit/604b63f00f3f38ab8be33d8e1e72c086d9148fbd
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-12 (Sun, 12 Jul 2015)

  Changed paths:
    M code/cgame/cg_servercmds.c

  Log Message:
  -----------
  Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified

Found by Coverity.


  Commit: b4b68b8e80e65b5887cbf426c0e06ad0780a238b
      https://github.com/ioquake/ioq3/commit/b4b68b8e80e65b5887cbf426c0e06ad0780a238b
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2015-07-12 (Sun, 12 Jul 2015)

  Changed paths:
    M code/client/cl_main.c

  Log Message:
  -----------
  Remove logically dead code from CL_GetServerStatus

Found by Coverity.


Compare: https://github.com/ioquake/ioq3/compare/1bb2bc370d25...b4b68b8e80e6


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