[quake3-commits] [ioquake/ioq3] e48866: OpenGL2: Change normal/tangent vertex encoding.

SmileTheory SmileTheory at gmail.com
Tue Oct 28 21:15:28 EDT 2014


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: e488663e3176b003fbed71407a30ffc8a934e63b
      https://github.com/ioquake/ioq3/commit/e488663e3176b003fbed71407a30ffc8a934e63b
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2014-10-28 (Tue, 28 Oct 2014)

  Changed paths:
    M code/renderergl2/glsl/dlight_vp.glsl
    M code/renderergl2/glsl/fogpass_vp.glsl
    M code/renderergl2/glsl/generic_vp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl
    M code/renderergl2/glsl/pshadow_vp.glsl
    M code/renderergl2/glsl/shadowfill_vp.glsl
    M code/renderergl2/tr_extensions.c
    M code/renderergl2/tr_vbo.c

  Log Message:
  -----------
  OpenGL2: Change normal/tangent vertex encoding.




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