[quake3-commits] [ioquake/ioq3] e48866: OpenGL2: Change normal/tangent vertex encoding.
SmileTheory
SmileTheory at gmail.com
Tue Oct 28 21:15:28 EDT 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: e488663e3176b003fbed71407a30ffc8a934e63b
https://github.com/ioquake/ioq3/commit/e488663e3176b003fbed71407a30ffc8a934e63b
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2014-10-28 (Tue, 28 Oct 2014)
Changed paths:
M code/renderergl2/glsl/dlight_vp.glsl
M code/renderergl2/glsl/fogpass_vp.glsl
M code/renderergl2/glsl/generic_vp.glsl
M code/renderergl2/glsl/lightall_vp.glsl
M code/renderergl2/glsl/pshadow_vp.glsl
M code/renderergl2/glsl/shadowfill_vp.glsl
M code/renderergl2/tr_extensions.c
M code/renderergl2/tr_vbo.c
Log Message:
-----------
OpenGL2: Change normal/tangent vertex encoding.
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