[quake3-commits] [ioquake/ioq3] c787cf: Fix stencil shadows not drawing if has 500 or more...
Zack Middleton
zturtleman at gmail.com
Sun Nov 16 22:29:47 EST 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: c787cf3aef0daa32478f90a5f43fb794ff6b5313
https://github.com/ioquake/ioq3/commit/c787cf3aef0daa32478f90a5f43fb794ff6b5313
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-11-16 (Sun, 16 Nov 2014)
Changed paths:
M code/renderergl1/tr_shadows.c
M code/renderergl2/tr_shadows.c
Log Message:
-----------
Fix stencil shadows not drawing if has 500 or more vertexes
Stencil shadow is not drawn if a mesh, or multiple meshes with the same
entity and shader, have more than 500 vertexes. The issue is caused by storing
the projected positions in the tess vertex buffer. Use a new array instead.
More information about the quake3-commits
mailing list