[quake3-commits] [ioquake/ioq3] 22bcda: Correct a few OpenGL variable types
Zack Middleton
zturtleman at gmail.com
Sun Nov 16 16:34:55 EST 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 22bcda018b253d1d956dcaa9169e6febfbd81861
https://github.com/ioquake/ioq3/commit/22bcda018b253d1d956dcaa9169e6febfbd81861
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-11-16 (Sun, 16 Nov 2014)
Changed paths:
M code/renderergl1/tr_backend.c
M code/renderergl1/tr_shade.c
M code/renderergl1/tr_surface.c
M code/renderergl2/tr_backend.c
Log Message:
-----------
Correct a few OpenGL variable types
Affectly no change for desktop OpenGL.
Use correct types for OpenGLES support.
Commit: 60d28722effd3447538650f607a937c333c08886
https://github.com/ioquake/ioq3/commit/60d28722effd3447538650f607a937c333c08886
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-11-16 (Sun, 16 Nov 2014)
Changed paths:
M code/renderergl1/tr_local.h
M code/renderergl1/tr_surface.c
M code/renderergl2/tr_local.h
M code/renderergl2/tr_surface.c
Log Message:
-----------
Remove unfinished OpenGL display list code
It seems unlikely anyone is going to do anything with this aside from stub
it out in OpenGLES ports.
Commit: d06deb41c80159b7d16bee77a7cdd1b197d610e2
https://github.com/ioquake/ioq3/commit/d06deb41c80159b7d16bee77a7cdd1b197d610e2
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-11-16 (Sun, 16 Nov 2014)
Changed paths:
M code/renderergl1/tr_image.c
M code/renderergl2/tr_image.c
Log Message:
-----------
Don't set fog image border color
GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not
applied to the fog image. GL_CLAMP is not used for fog image (in either renderer),
so it would presumably not be used even if applied to the fog image.
Compare: https://github.com/ioquake/ioq3/compare/89b719ec8dc0...d06deb41c801
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