[quake3-commits] [ioquake/ioq3] 1d016e: Clear window buffer when it's created
Zack Middleton
zturtleman at gmail.com
Fri Nov 7 22:54:28 EST 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 1d016e6ff5123c06a40c93adb1a5c4df3f697948
https://github.com/ioquake/ioq3/commit/1d016e6ff5123c06a40c93adb1a5c4df3f697948
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-11-07 (Fri, 07 Nov 2014)
Changed paths:
M code/sdl/sdl_glimp.c
Log Message:
-----------
Clear window buffer when it's created
When starting the game in windowed mode, the window buffer used whatever
was on the screen before running the game. Kind of like you could see
through the window, but it doesn't update what happens behind it.
It makes it look like something is broken or non-responsive.
So clear the window opengl buffer to black.
Credit to theinvsblman for the code.
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