[quake3-commits] [ioquake/ioq3] dde36d: Fix OpenGL2 non-HDR map surface over brighting
Zack Middleton
zturtleman at gmail.com
Thu Jan 16 01:14:15 EST 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: dde36d91ce6a5d9b0b2fca0f93afde8422b1a66e
https://github.com/ioquake/ioq3/commit/dde36d91ce6a5d9b0b2fca0f93afde8422b1a66e
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-01-15 (Wed, 15 Jan 2014)
Changed paths:
M code/renderergl2/tr_bsp.c
Log Message:
-----------
Fix OpenGL2 non-HDR map surface over brighting
Vertex lit map surfaces were saturating to white when
r_mapOverBrightBits was increased and r_hdr was disabled.
Now the color is normalized like lightmaps and lightgrid
when r_hdr is disabled. Which is the same as OpenGL1.
Noticeable on misc_model trisoup.
More information about the quake3-commits
mailing list