[quake3-commits] [ioquake/ioq3] 360310: don't call va each frame in GLSL_VertexAttribPoint...
Zack Middleton
zturtleman at gmail.com
Tue Jan 14 16:23:38 EST 2014
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 360310208878ee890d4c7fb4b4b558525542a42f
https://github.com/ioquake/ioq3/commit/360310208878ee890d4c7fb4b4b558525542a42f
Author: Anthony Pesch <inolen at gmail.com>
Date: 2014-01-14 (Tue, 14 Jan 2014)
Changed paths:
M code/renderergl2/tr_glsl.c
Log Message:
-----------
don't call va each frame in GLSL_VertexAttribPointers
Commit: aa92f7e76a751157d83ce4149b84982e4ea1ada5
https://github.com/ioquake/ioq3/commit/aa92f7e76a751157d83ce4149b84982e4ea1ada5
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2014-01-14 (Tue, 14 Jan 2014)
Changed paths:
M code/renderergl2/tr_glsl.c
Log Message:
-----------
Merge pull request #30 from inolen/nova_fix
don't call va each frame in GLSL_VertexAttribPointers
Compare: https://github.com/ioquake/ioq3/compare/eea652f5c547...aa92f7e76a75
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