[quake3-commits] [ioquake/ioq3] 360310: don't call va each frame in GLSL_VertexAttribPoint...

Zack Middleton zturtleman at gmail.com
Tue Jan 14 16:23:38 EST 2014


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 360310208878ee890d4c7fb4b4b558525542a42f
      https://github.com/ioquake/ioq3/commit/360310208878ee890d4c7fb4b4b558525542a42f
  Author: Anthony Pesch <inolen at gmail.com>
  Date:   2014-01-14 (Tue, 14 Jan 2014)

  Changed paths:
    M code/renderergl2/tr_glsl.c

  Log Message:
  -----------
  don't call va each frame in GLSL_VertexAttribPointers


  Commit: aa92f7e76a751157d83ce4149b84982e4ea1ada5
      https://github.com/ioquake/ioq3/commit/aa92f7e76a751157d83ce4149b84982e4ea1ada5
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2014-01-14 (Tue, 14 Jan 2014)

  Changed paths:
    M code/renderergl2/tr_glsl.c

  Log Message:
  -----------
  Merge pull request #30 from inolen/nova_fix

don't call va each frame in GLSL_VertexAttribPointers


Compare: https://github.com/ioquake/ioq3/compare/eea652f5c547...aa92f7e76a75


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