[quake3-commits] [ioquake/ioq3] 0e25d0: OpenGL2: Revisit fragment tangent space calculatio...

SmileTheory SmileTheory at gmail.com
Tue Nov 5 00:53:21 EST 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 0e25d0357b3e2f6d425a3aa92098509d3c3c396e
      https://github.com/ioquake/ioq3/commit/0e25d0357b3e2f6d425a3aa92098509d3c3c396e
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-04 (Mon, 04 Nov 2013)

  Changed paths:
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl

  Log Message:
  -----------
  OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting.





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