[quake3-commits] [ioquake/ioq3] 0e25d0: OpenGL2: Revisit fragment tangent space calculatio...
SmileTheory
SmileTheory at gmail.com
Tue Nov 5 00:53:21 EST 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 0e25d0357b3e2f6d425a3aa92098509d3c3c396e
https://github.com/ioquake/ioq3/commit/0e25d0357b3e2f6d425a3aa92098509d3c3c396e
Author: SmileTheory <SmileTheory at gmail.com>
Date: 2013-11-04 (Mon, 04 Nov 2013)
Changed paths:
M code/renderergl2/glsl/lightall_fp.glsl
M code/renderergl2/glsl/lightall_vp.glsl
Log Message:
-----------
OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting.
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