[quake3-commits] [ioquake/ioq3] 3846c1: OpenGL2: Reduce glsl shader count by using a unifo...

SmileTheory SmileTheory at gmail.com
Sun Nov 3 22:35:03 EST 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 3846c115e637b594d33f5becb71562a62ae83b81
      https://github.com/ioquake/ioq3/commit/3846c115e637b594d33f5becb71562a62ae83b81
  Author: SmileTheory <SmileTheory at gmail.com>
  Date:   2013-11-03 (Sun, 03 Nov 2013)

  Changed paths:
    M code/renderergl2/glsl/lightall_fp.glsl
    M code/renderergl2/glsl/lightall_vp.glsl
    M code/renderergl2/tr_glsl.c
    M code/renderergl2/tr_image.c
    M code/renderergl2/tr_local.h
    M code/renderergl2/tr_shade.c
    M code/renderergl2/tr_shader.c

  Log Message:
  -----------
  OpenGL2: Reduce glsl shader count by using a uniform to disable textures.





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