[quake3-commits] [ioquake/ioq3] 973a61: Fix white flash levelshot bug in OpenGL1
Zack Middleton
zturtleman at gmail.com
Sat Dec 7 00:09:11 EST 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: 973a61606143d61618d7a67609d696db7543e098
https://github.com/ioquake/ioq3/commit/973a61606143d61618d7a67609d696db7543e098
Author: Zack Middleton <zturtleman at gmail.com>
Date: 2013-12-06 (Fri, 06 Dec 2013)
Changed paths:
M code/renderergl1/tr_image.c
M code/renderergl1/tr_model.c
M code/renderergl2/tr_model.c
Log Message:
-----------
Fix white flash levelshot bug in OpenGL1
If you tried to draw the last loaded image, gl texture 0 (which is appearently white)
was used because renderer thought the image was already bound.
Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.
More information about the quake3-commits
mailing list