[quake3-commits] [ioquake/ioq3] e01b66: Fix glsl DEFORM_BULGE calculation
James Canete
SmileTheory at gmail.com
Sun Dec 1 22:33:52 EST 2013
Branch: refs/heads/master
Home: https://github.com/ioquake/ioq3
Commit: e01b66aef5ac89052ef4766010bc265d20637760
https://github.com/ioquake/ioq3/commit/e01b66aef5ac89052ef4766010bc265d20637760
Author: cmf028 <cmf1292 at hotmail.com>
Date: 2013-12-01 (Sun, 01 Dec 2013)
Changed paths:
M code/renderergl2/glsl/dlight_vp.glsl
M code/renderergl2/glsl/fogpass_vp.glsl
M code/renderergl2/glsl/generic_vp.glsl
M code/renderergl2/glsl/shadowfill_vp.glsl
Log Message:
-----------
Fix glsl DEFORM_BULGE calculation
Commit: c02528cf1d7b0f5ed39d9f60d4d87bf0c4acd0e6
https://github.com/ioquake/ioq3/commit/c02528cf1d7b0f5ed39d9f60d4d87bf0c4acd0e6
Author: James Canete <SmileTheory at gmail.com>
Date: 2013-12-01 (Sun, 01 Dec 2013)
Changed paths:
M code/renderergl2/glsl/dlight_vp.glsl
M code/renderergl2/glsl/fogpass_vp.glsl
M code/renderergl2/glsl/generic_vp.glsl
M code/renderergl2/glsl/shadowfill_vp.glsl
Log Message:
-----------
Merge pull request #21 from cmf028/master
Fix glsl DEFORM_BULGE calculation
Compare: https://github.com/ioquake/ioq3/compare/0a4da32d62c0...c02528cf1d7b
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