[quake3-commits] r2328 - trunk/code/renderer
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Oct 17 17:20:29 EDT 2012
Author: ztm
Date: 2012-10-17 17:20:29 -0400 (Wed, 17 Oct 2012)
New Revision: 2328
Modified:
trunk/code/renderer/tr_local.h
trunk/code/renderer/tr_main.c
trunk/code/renderer/tr_scene.c
trunk/code/renderer/tr_types.h
trunk/code/renderer/tr_world.c
Log:
>From /dev/humancontroller:
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Modified: trunk/code/renderer/tr_local.h
===================================================================
--- trunk/code/renderer/tr_local.h 2012-10-17 21:17:37 UTC (rev 2327)
+++ trunk/code/renderer/tr_local.h 2012-10-17 21:20:29 UTC (rev 2328)
@@ -835,8 +835,8 @@
17-30 : sorted shader index
*/
#define QSORT_FOGNUM_SHIFT 2
-#define QSORT_ENTITYNUM_SHIFT 7
-#define QSORT_SHADERNUM_SHIFT (QSORT_ENTITYNUM_SHIFT+ENTITYNUM_BITS)
+#define QSORT_REFENTITYNUM_SHIFT 7
+#define QSORT_SHADERNUM_SHIFT (QSORT_REFENTITYNUM_SHIFT+REFENTITYNUM_BITS)
#if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 32
#error "Need to update sorting, too many bits."
#endif
@@ -953,7 +953,7 @@
trRefEntity_t *currentEntity;
trRefEntity_t worldEntity; // point currentEntity at this when rendering world
int currentEntityNum;
- int shiftedEntityNum; // currentEntityNum << QSORT_ENTITYNUM_SHIFT
+ int shiftedEntityNum; // currentEntityNum << QSORT_REFENTITYNUM_SHIFT
model_t *currentModel;
viewParms_t viewParms;
@@ -1704,7 +1704,7 @@
typedef struct {
drawSurf_t drawSurfs[MAX_DRAWSURFS];
dlight_t dlights[MAX_DLIGHTS];
- trRefEntity_t entities[MAX_ENTITIES];
+ trRefEntity_t entities[MAX_REFENTITIES];
srfPoly_t *polys;//[MAX_POLYS];
polyVert_t *polyVerts;//[MAX_POLYVERTS];
renderCommandList_t commands;
Modified: trunk/code/renderer/tr_main.c
===================================================================
--- trunk/code/renderer/tr_main.c 2012-10-17 21:17:37 UTC (rev 2327)
+++ trunk/code/renderer/tr_main.c 2012-10-17 21:20:29 UTC (rev 2328)
@@ -1127,7 +1127,7 @@
int *fogNum, int *dlightMap ) {
*fogNum = ( sort >> QSORT_FOGNUM_SHIFT ) & 31;
*shader = tr.sortedShaders[ ( sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1) ];
- *entityNum = ( sort >> QSORT_ENTITYNUM_SHIFT ) & MAX_ENTITIES;
+ *entityNum = ( sort >> QSORT_REFENTITYNUM_SHIFT ) & REFENTITYNUM_MASK;
*dlightMap = sort & 3;
}
@@ -1208,7 +1208,7 @@
ent->needDlights = qfalse;
// preshift the value we are going to OR into the drawsurf sort
- tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
+ tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT;
//
// the weapon model must be handled special --
Modified: trunk/code/renderer/tr_scene.c
===================================================================
--- trunk/code/renderer/tr_scene.c 2012-10-17 21:17:37 UTC (rev 2327)
+++ trunk/code/renderer/tr_scene.c 2012-10-17 21:20:29 UTC (rev 2328)
@@ -101,7 +101,7 @@
srfPoly_t *poly;
tr.currentEntityNum = REFENTITYNUM_WORLD;
- tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
+ tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT;
for ( i = 0, poly = tr.refdef.polys; i < tr.refdef.numPolys ; i++, poly++ ) {
sh = R_GetShaderByHandle( poly->hShader );
@@ -208,8 +208,8 @@
if ( !tr.registered ) {
return;
}
- if ( r_numentities >= MAX_ENTITIES ) {
- ri.Printf(PRINT_DEVELOPER, "RE_AddRefEntityToScene: Dropping refEntity, reached MAX_ENTITIES\n");
+ if ( r_numentities >= MAX_REFENTITIES ) {
+ ri.Printf(PRINT_DEVELOPER, "RE_AddRefEntityToScene: Dropping refEntity, reached MAX_REFENTITIES\n");
return;
}
if ( Q_isnan(ent->origin[0]) || Q_isnan(ent->origin[1]) || Q_isnan(ent->origin[2]) ) {
Modified: trunk/code/renderer/tr_types.h
===================================================================
--- trunk/code/renderer/tr_types.h 2012-10-17 21:17:37 UTC (rev 2327)
+++ trunk/code/renderer/tr_types.h 2012-10-17 21:20:29 UTC (rev 2328)
@@ -26,11 +26,12 @@
#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
-#define ENTITYNUM_BITS 10 // can't be increased without changing drawsurf bit packing
-// the last N-bit number (2^ENTITYNUM_BITS - 1) is reserved for the special world refentity,
-// and this is reflected by the value of MAX_ENTITIES (which therefore is not a power-of-2)
-#define MAX_ENTITIES ((1<<ENTITYNUM_BITS) - 1)
-#define REFENTITYNUM_WORLD ((1<<ENTITYNUM_BITS) - 1)
+#define REFENTITYNUM_BITS 10 // can't be increased without changing drawsurf bit packing
+#define REFENTITYNUM_MASK ((1<<REFENTITYNUM_BITS) - 1)
+// the last N-bit number (2^REFENTITYNUM_BITS - 1) is reserved for the special world refentity,
+// and this is reflected by the value of MAX_REFENTITIES (which therefore is not a power-of-2)
+#define MAX_REFENTITIES ((1<<REFENTITYNUM_BITS) - 1)
+#define REFENTITYNUM_WORLD ((1<<REFENTITYNUM_BITS) - 1)
// renderfx flags
#define RF_MINLIGHT 0x0001 // allways have some light (viewmodel, some items)
Modified: trunk/code/renderer/tr_world.c
===================================================================
--- trunk/code/renderer/tr_world.c 2012-10-17 21:17:37 UTC (rev 2327)
+++ trunk/code/renderer/tr_world.c 2012-10-17 21:20:29 UTC (rev 2328)
@@ -652,7 +652,7 @@
}
tr.currentEntityNum = REFENTITYNUM_WORLD;
- tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
+ tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT;
// determine which leaves are in the PVS / areamask
R_MarkLeaves ();
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