[quake3-commits] r2327 - trunk/code/renderer
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Oct 17 17:17:39 EDT 2012
Author: ztm
Date: 2012-10-17 17:17:37 -0400 (Wed, 17 Oct 2012)
New Revision: 2327
Modified:
trunk/code/renderer/tr_backend.c
trunk/code/renderer/tr_main.c
trunk/code/renderer/tr_scene.c
trunk/code/renderer/tr_types.h
trunk/code/renderer/tr_world.c
Log:
>From /dev/humancontroller:
really fix the confusion with game entity and refentity numbers
for any natural number M, the following is logical as a whole:
- the array size for refentities is M;
- the refentity number limit is M-1, ie., each refentity number is in [0..M-1];
- the special number for the world is M.
before r1429, the code was roughly the following:
// constants related to the game, should not be used by the renderer
// renderer stuff
refEntity_t refEntities[MAX_ENTITIES];
int numRefEntities = 0;
void addRefEntity(refEntity_t re)
{
if (numRefEntities >= ENTITYNUM_WORLD)
return; // full
refEntities[numRefEntities++] = re;
}
void render(int num)
{
if (num == ENTITYNUM_WORLD)
renderWorld();
else
renderRefEntity(refEntities[num]);
}
so before r1429,
- the array size for refentities was 1023;
- the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and
- the special number for the world entity was 1022.
this was a small waste of memory, as the last array element wasn't used.
r1429 changed
if (numRefEntities >= ENTITYNUM_WORLD)
to
if (numRefEntities >= MAX_ENTITIES).
this creates the following configuration:
- the array size for refentities is 1023;
- the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and
- the special number for the world entity is 1022.
r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time.
perhaps in XreaL,
ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023.
Modified: trunk/code/renderer/tr_backend.c
===================================================================
--- trunk/code/renderer/tr_backend.c 2012-10-17 20:39:45 UTC (rev 2326)
+++ trunk/code/renderer/tr_backend.c 2012-10-17 21:17:37 UTC (rev 2327)
@@ -576,7 +576,7 @@
if ( entityNum != oldEntityNum ) {
depthRange = isCrosshair = qfalse;
- if ( entityNum != ENTITYNUM_WORLD ) {
+ if ( entityNum != REFENTITYNUM_WORLD ) {
backEnd.currentEntity = &backEnd.refdef.entities[entityNum];
backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime;
// we have to reset the shaderTime as well otherwise image animations start
Modified: trunk/code/renderer/tr_main.c
===================================================================
--- trunk/code/renderer/tr_main.c 2012-10-17 20:39:45 UTC (rev 2326)
+++ trunk/code/renderer/tr_main.c 2012-10-17 21:17:37 UTC (rev 2327)
@@ -679,7 +679,7 @@
R_PlaneForSurface( drawSurf->surface, &originalPlane );
// rotate the plane if necessary
- if ( entityNum != ENTITYNUM_WORLD ) {
+ if ( entityNum != REFENTITYNUM_WORLD ) {
tr.currentEntityNum = entityNum;
tr.currentEntity = &tr.refdef.entities[entityNum];
@@ -796,7 +796,7 @@
R_PlaneForSurface( drawSurf->surface, &originalPlane );
// rotate the plane if necessary
- if ( entityNum != ENTITYNUM_WORLD )
+ if ( entityNum != REFENTITYNUM_WORLD )
{
tr.currentEntityNum = entityNum;
tr.currentEntity = &tr.refdef.entities[entityNum];
Modified: trunk/code/renderer/tr_scene.c
===================================================================
--- trunk/code/renderer/tr_scene.c 2012-10-17 20:39:45 UTC (rev 2326)
+++ trunk/code/renderer/tr_scene.c 2012-10-17 21:17:37 UTC (rev 2327)
@@ -100,7 +100,7 @@
shader_t *sh;
srfPoly_t *poly;
- tr.currentEntityNum = ENTITYNUM_WORLD;
+ tr.currentEntityNum = REFENTITYNUM_WORLD;
tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
for ( i = 0, poly = tr.refdef.polys; i < tr.refdef.numPolys ; i++, poly++ ) {
Modified: trunk/code/renderer/tr_types.h
===================================================================
--- trunk/code/renderer/tr_types.h 2012-10-17 20:39:45 UTC (rev 2326)
+++ trunk/code/renderer/tr_types.h 2012-10-17 21:17:37 UTC (rev 2327)
@@ -27,7 +27,10 @@
#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
#define ENTITYNUM_BITS 10 // can't be increased without changing drawsurf bit packing
+// the last N-bit number (2^ENTITYNUM_BITS - 1) is reserved for the special world refentity,
+// and this is reflected by the value of MAX_ENTITIES (which therefore is not a power-of-2)
#define MAX_ENTITIES ((1<<ENTITYNUM_BITS) - 1)
+#define REFENTITYNUM_WORLD ((1<<ENTITYNUM_BITS) - 1)
// renderfx flags
#define RF_MINLIGHT 0x0001 // allways have some light (viewmodel, some items)
Modified: trunk/code/renderer/tr_world.c
===================================================================
--- trunk/code/renderer/tr_world.c 2012-10-17 20:39:45 UTC (rev 2326)
+++ trunk/code/renderer/tr_world.c 2012-10-17 21:17:37 UTC (rev 2327)
@@ -58,7 +58,7 @@
return qtrue;
}
- if ( tr.currentEntityNum != ENTITYNUM_WORLD ) {
+ if ( tr.currentEntityNum != REFENTITYNUM_WORLD ) {
sphereCull = R_CullLocalPointAndRadius( cv->localOrigin, cv->meshRadius );
} else {
sphereCull = R_CullPointAndRadius( cv->localOrigin, cv->meshRadius );
@@ -651,7 +651,7 @@
return;
}
- tr.currentEntityNum = ENTITYNUM_WORLD;
+ tr.currentEntityNum = REFENTITYNUM_WORLD;
tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
// determine which leaves are in the PVS / areamask
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