[quake3-commits] r2309 - trunk/code/cgame
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Fri Aug 17 15:05:41 EDT 2012
Author: ztm
Date: 2012-08-17 15:05:40 -0400 (Fri, 17 Aug 2012)
New Revision: 2309
Modified:
trunk/code/cgame/cg_event.c
trunk/code/cgame/cg_local.h
trunk/code/cgame/cg_main.c
Log:
More MISSIONPACK ifdeffery.
Modified: trunk/code/cgame/cg_event.c
===================================================================
--- trunk/code/cgame/cg_event.c 2012-08-17 06:18:37 UTC (rev 2308)
+++ trunk/code/cgame/cg_event.c 2012-08-17 19:05:40 UTC (rev 2309)
@@ -1107,6 +1107,7 @@
}
}
break;
+#ifdef MISSIONPACK
case GTS_REDOBELISK_ATTACKED: // Overload: red obelisk is being attacked
if (cgs.clientinfo[cg.clientNum].team == TEAM_RED) {
CG_AddBufferedSound( cgs.media.yourBaseIsUnderAttackSound );
@@ -1117,6 +1118,7 @@
CG_AddBufferedSound( cgs.media.yourBaseIsUnderAttackSound );
}
break;
+#endif
case GTS_REDTEAM_SCORED:
CG_AddBufferedSound(cgs.media.redScoredSound);
Modified: trunk/code/cgame/cg_local.h
===================================================================
--- trunk/code/cgame/cg_local.h 2012-08-17 06:18:37 UTC (rev 2308)
+++ trunk/code/cgame/cg_local.h 2012-08-17 19:05:40 UTC (rev 2309)
@@ -769,8 +769,10 @@
qhandle_t battleSuitShader;
qhandle_t battleWeaponShader;
qhandle_t hastePuffShader;
+#ifdef MISSIONPACK
qhandle_t redKamikazeShader;
qhandle_t blueKamikazeShader;
+#endif
// weapon effect models
qhandle_t bulletFlashModel;
@@ -804,8 +806,8 @@
qhandle_t medkitUsageModel;
qhandle_t dustPuffShader;
qhandle_t heartShader;
+ qhandle_t invulnerabilityPowerupModel;
#endif
- qhandle_t invulnerabilityPowerupModel;
// scoreboard headers
qhandle_t scoreboardName;
@@ -910,7 +912,9 @@
sfxHandle_t flightSound;
sfxHandle_t medkitSound;
+#ifdef MISSIONPACK
sfxHandle_t weaponHoverSound;
+#endif
// teamplay sounds
sfxHandle_t captureAwardSound;
@@ -929,13 +933,17 @@
sfxHandle_t redFlagReturnedSound;
sfxHandle_t blueFlagReturnedSound;
+#ifdef MISSIONPACK
sfxHandle_t neutralFlagReturnedSound;
+#endif
sfxHandle_t enemyTookYourFlagSound;
+ sfxHandle_t yourTeamTookEnemyFlagSound;
+ sfxHandle_t youHaveFlagSound;
+#ifdef MISSIONPACK
sfxHandle_t enemyTookTheFlagSound;
- sfxHandle_t yourTeamTookEnemyFlagSound;
sfxHandle_t yourTeamTookTheFlagSound;
- sfxHandle_t youHaveFlagSound;
sfxHandle_t yourBaseIsUnderAttackSound;
+#endif
sfxHandle_t holyShitSound;
// tournament sounds
@@ -962,10 +970,11 @@
sfxHandle_t doublerSound;
sfxHandle_t guardSound;
sfxHandle_t scoutSound;
-#endif
+
qhandle_t cursor;
qhandle_t selectCursor;
qhandle_t sizeCursor;
+#endif
sfxHandle_t regenSound;
sfxHandle_t protectSound;
Modified: trunk/code/cgame/cg_main.c
===================================================================
--- trunk/code/cgame/cg_main.c 2012-08-17 06:18:37 UTC (rev 2308)
+++ trunk/code/cgame/cg_main.c 2012-08-17 19:05:40 UTC (rev 2309)
@@ -604,9 +604,6 @@
#else
cgs.media.youHaveFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_you_flag.wav", qtrue );
cgs.media.holyShitSound = trap_S_RegisterSound("sound/feedback/voc_holyshit.wav", qtrue);
- cgs.media.neutralFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue );
- cgs.media.yourTeamTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_1flag.wav", qtrue );
- cgs.media.enemyTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_1flag.wav", qtrue );
#endif
}
@@ -996,10 +993,9 @@
cgs.media.invulnerabilityJuicedModel = trap_R_RegisterModel( "models/powerups/shield/juicer.md3" );
cgs.media.medkitUsageModel = trap_R_RegisterModel( "models/powerups/regen.md3" );
cgs.media.heartShader = trap_R_RegisterShaderNoMip( "ui/assets/statusbar/selectedhealth.tga" );
-
+ cgs.media.invulnerabilityPowerupModel = trap_R_RegisterModel( "models/powerups/shield/shield.md3" );
#endif
- cgs.media.invulnerabilityPowerupModel = trap_R_RegisterModel( "models/powerups/shield/shield.md3" );
cgs.media.medalImpressive = trap_R_RegisterShaderNoMip( "medal_impressive" );
cgs.media.medalExcellent = trap_R_RegisterShaderNoMip( "medal_excellent" );
cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip( "medal_gauntlet" );
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