[quake3-commits] r2017 - in trunk/code: client q3_ui
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Jun 11 16:18:16 EDT 2011
Author: thilo
Date: 2011-06-11 16:18:16 -0400 (Sat, 11 Jun 2011)
New Revision: 2017
Modified:
trunk/code/client/cl_scrn.c
trunk/code/q3_ui/ui_atoms.c
trunk/code/q3_ui/ui_credits.c
Log:
Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, patch by Zack Middleton
Modified: trunk/code/client/cl_scrn.c
===================================================================
--- trunk/code/client/cl_scrn.c 2011-06-11 15:29:57 UTC (rev 2016)
+++ trunk/code/client/cl_scrn.c 2011-06-11 20:18:16 UTC (rev 2017)
@@ -480,11 +480,15 @@
==================
*/
void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
+ qboolean uiFullscreen;
+
re.BeginFrame( stereoFrame );
+ uiFullscreen = VM_Call( uivm, UI_IS_FULLSCREEN );
+
// wide aspect ratio screens need to have the sides cleared
// unless they are displaying game renderings
- if ( cls.state != CA_ACTIVE && cls.state != CA_CINEMATIC ) {
+ if ( uiFullscreen || (cls.state != CA_ACTIVE && cls.state != CA_CINEMATIC) ) {
if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) {
re.SetColor( g_color_table[0] );
re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader );
@@ -494,7 +498,7 @@
// if the menu is going to cover the entire screen, we
// don't need to render anything under it
- if ( uivm && !VM_Call( uivm, UI_IS_FULLSCREEN )) {
+ if ( uivm && !uiFullscreen ) {
switch( cls.state ) {
default:
Com_Error( ERR_FATAL, "SCR_DrawScreenField: bad cls.state" );
Modified: trunk/code/q3_ui/ui_atoms.c
===================================================================
--- trunk/code/q3_ui/ui_atoms.c 2011-06-11 15:29:57 UTC (rev 2016)
+++ trunk/code/q3_ui/ui_atoms.c 2011-06-11 20:18:16 UTC (rev 2017)
@@ -879,10 +879,10 @@
// update mouse screen position
uis.cursorx += dx;
- if (uis.cursorx < 0)
- uis.cursorx = 0;
- else if (uis.cursorx > SCREEN_WIDTH)
- uis.cursorx = SCREEN_WIDTH;
+ if (uis.cursorx < -uis.bias)
+ uis.cursorx = -uis.bias;
+ else if (uis.cursorx > SCREEN_WIDTH+uis.bias)
+ uis.cursorx = SCREEN_WIDTH+uis.bias;
uis.cursory += dy;
if (uis.cursory < 0)
Modified: trunk/code/q3_ui/ui_credits.c
===================================================================
--- trunk/code/q3_ui/ui_credits.c 2011-06-11 15:29:57 UTC (rev 2016)
+++ trunk/code/q3_ui/ui_credits.c 2011-06-11 20:18:16 UTC (rev 2017)
@@ -166,12 +166,6 @@
===============
*/
void UI_CreditMenu( void ) {
- /* This UI_FillRect() hack will blank the borders if you're in widescreen,
- so you get a completely black background instead of stripes from the
- previous frame on each side of the credits.. */
- const float black[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
- UI_FillRect(0 - uis.bias, 0, (640.0f / uis.xscale) * 2.0f, 480.0f / uis.yscale, black);
-
memset( &s_credits, 0 ,sizeof(s_credits) );
s_credits.menu.draw = UI_CreditMenu_Draw;
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