[quake3-commits] r2016 - trunk/code/cgame

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sat Jun 11 11:29:57 EDT 2011


Author: thilo
Date: 2011-06-11 11:29:57 -0400 (Sat, 11 Jun 2011)
New Revision: 2016

Modified:
   trunk/code/cgame/cg_weapons.c
Log:
Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton


Modified: trunk/code/cgame/cg_weapons.c
===================================================================
--- trunk/code/cgame/cg_weapons.c	2011-06-11 15:26:36 UTC (rev 2015)
+++ trunk/code/cgame/cg_weapons.c	2011-06-11 15:29:57 UTC (rev 2016)
@@ -713,6 +713,7 @@
 		MAKERGB( weaponInfo->missileDlightColor, 1, 0.75f, 0 );
 		weaponInfo->readySound = trap_S_RegisterSound( "sound/weapons/melee/fsthum.wav", qfalse );
 		weaponInfo->firingSound = trap_S_RegisterSound( "sound/weapons/melee/fstrun.wav", qfalse );
+		cgs.media.lightningShader = trap_R_RegisterShader( "lightningBoltNew");
 		break;
 
 #ifdef MISSIONPACK



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