[quake3-commits] r1676 - trunk/code/botlib
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Oct 17 18:35:45 EDT 2009
Author: thilo
Date: 2009-10-17 18:35:45 -0400 (Sat, 17 Oct 2009)
New Revision: 1676
Modified:
trunk/code/botlib/be_interface.c
Log:
Only create botlib.log if in bot developer mode.
Modified: trunk/code/botlib/be_interface.c
===================================================================
--- trunk/code/botlib/be_interface.c 2009-10-17 22:06:51 UTC (rev 1675)
+++ trunk/code/botlib/be_interface.c 2009-10-17 22:35:45 UTC (rev 1676)
@@ -136,29 +136,35 @@
int Export_BotLibSetup(void)
{
int errnum;
- char logfilename[MAX_OSPATH];
- char *homedir, *gamedir;
botDeveloper = LibVarGetValue("bot_developer");
memset( &botlibglobals, 0, sizeof(botlibglobals) );
//initialize byte swapping (litte endian etc.)
// Swap_Init();
- homedir = LibVarGetString("homedir");
- gamedir = LibVarGetString("gamedir");
- if (homedir[0]) {
- if (gamedir[0]) {
- Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, gamedir, PATH_SEP);
+
+ if(botDeveloper)
+ {
+ char *homedir, *gamedir;
+ char logfilename[MAX_OSPATH];
+
+ homedir = LibVarGetString("homedir");
+ gamedir = LibVarGetString("gamedir");
+
+ if (*homedir)
+ {
+ if(*gamedir)
+ Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, gamedir, PATH_SEP);
+ else
+ Com_sprintf(logfilename, sizeof(logfilename), "%s%c" BASEGAME "%cbotlib.log", homedir, PATH_SEP, PATH_SEP);
}
- else {
- Com_sprintf(logfilename, sizeof(logfilename), "%s%c" BASEGAME "%cbotlib.log", homedir, PATH_SEP, PATH_SEP);
- }
- } else {
- Com_sprintf(logfilename, sizeof(logfilename), "botlib.log");
+ else
+ Com_sprintf(logfilename, sizeof(logfilename), "botlib.log");
+
+ Log_Open(logfilename);
}
- Log_Open(logfilename);
- //
+
botimport.Print(PRT_MESSAGE, "------- BotLib Initialization -------\n");
- //
+
botlibglobals.maxclients = (int) LibVarValue("maxclients", "128");
botlibglobals.maxentities = (int) LibVarValue("maxentities", "1024");
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