[quake3-commits] r1675 - trunk/code/sys
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sat Oct 17 18:06:52 EDT 2009
Author: thilo
Date: 2009-10-17 18:06:51 -0400 (Sat, 17 Oct 2009)
New Revision: 1675
Modified:
trunk/code/sys/sys_main.c
Log:
Don't look for DLLs on current working directory anymore, for security reasons.
Modified: trunk/code/sys/sys_main.c
===================================================================
--- trunk/code/sys/sys_main.c 2009-10-16 22:36:57 UTC (rev 1674)
+++ trunk/code/sys/sys_main.c 2009-10-17 22:06:51 UTC (rev 1675)
@@ -381,9 +381,8 @@
Sys_LoadDll
Used to load a development dll instead of a virtual machine
-#1 look down current path
-#2 look in fs_homepath
-#3 look in fs_basepath
+#1 look in fs_homepath
+#2 look in fs_basepath
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
@@ -395,7 +394,6 @@
char fname[MAX_OSPATH];
char *basepath;
char *homepath;
- char *pwdpath;
char *gamedir;
assert( name );
@@ -403,16 +401,12 @@
Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
// TODO: use fs_searchpaths from files.c
- pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
homepath = Cvar_VariableString( "fs_homepath" );
gamedir = Cvar_VariableString( "fs_game" );
- libHandle = Sys_TryLibraryLoad(pwdpath, gamedir, fname, fqpath);
+ libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
- if(!libHandle && homepath)
- libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
-
if(!libHandle && basepath)
libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
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