r1330 - in trunk/code: renderer sdl
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Sun Apr 27 15:07:57 EDT 2008
Author: thilo
Date: 2008-04-27 15:07:57 -0400 (Sun, 27 Apr 2008)
New Revision: 1330
Modified:
trunk/code/renderer/tr_cmds.c
trunk/code/sdl/sdl_glimp.c
Log:
This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.
Modified: trunk/code/renderer/tr_cmds.c
===================================================================
--- trunk/code/renderer/tr_cmds.c 2008-04-27 17:43:35 UTC (rev 1329)
+++ trunk/code/renderer/tr_cmds.c 2008-04-27 19:07:57 UTC (rev 1330)
@@ -91,9 +91,6 @@
ri.Printf( PRINT_ALL, "...failed.\n" );
}
}
-
- if(r_stereoEnabled->integer)
- glConfig.stereoEnabled = qtrue;
}
/*
Modified: trunk/code/sdl/sdl_glimp.c
===================================================================
--- trunk/code/sdl/sdl_glimp.c 2008-04-27 17:43:35 UTC (rev 1329)
+++ trunk/code/sdl/sdl_glimp.c 2008-04-27 19:07:57 UTC (rev 1330)
@@ -316,6 +316,18 @@
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
+
+ if(r_stereoEnabled->integer)
+ {
+ glConfig.stereoEnabled = qtrue;
+ SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
+ }
+ else
+ {
+ glConfig.stereoEnabled = qfalse;
+ SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
+ }
+
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
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