[quake3-bugzilla] [Bug 6363] New: OpenGL2: Currently held weapon model is shown through portal view.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Feb 23 05:57:31 EST 2015


https://bugzilla.icculus.org/show_bug.cgi?id=6363

            Bug ID: 6363
           Summary: OpenGL2: Currently held weapon model is shown through
                    portal view.
           Product: ioquake3
           Version: GIT MASTER
          Hardware: PC
                OS: Windows NT
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Video
          Assignee: use.less01 at gmail.com
          Reporter: kuehnhammertobias at gmx.at
        QA Contact: quake3-bugzilla at icculus.org

Created attachment 3511
  --> https://bugzilla.icculus.org/attachment.cgi?id=3511&action=edit
screenshot of issue

Standing in front of a portal surface (Teleporter) draws the currently held
weapon when looking at the destination area through the portal camera.

This bug is best to see on this map:
http://lvlworld.com/download/Place%20of%20Two%20Deaths
or simply have a look at the screenshot (taken from the map from above).

It's a OpenGL2 only bug, OpenGL1 renderer is not affected.

I'm no rendering expert but since portals and mirrors are somehow similar,
possibly the bug is related to this one:
https://bugzilla.icculus.org/show_bug.cgi?id=6350

Sorry if both bugs are caused by the same and I do double-post.

Best Regards,
Kuehnhammer Tobias

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