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<base href="https://bugzilla.icculus.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - OpenGL2: Currently held weapon model is shown through portal view."
href="https://bugzilla.icculus.org/show_bug.cgi?id=6363">6363</a>
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<th>Summary</th>
<td>OpenGL2: Currently held weapon model is shown through portal view.
</td>
</tr>
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<th>Product</th>
<td>ioquake3
</td>
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<th>Version</th>
<td>GIT MASTER
</td>
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<th>Hardware</th>
<td>PC
</td>
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<th>OS</th>
<td>Windows NT
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>P3
</td>
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<th>Component</th>
<td>Video
</td>
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<th>Assignee</th>
<td>use.less01@gmail.com
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</tr>
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<th>Reporter</th>
<td>kuehnhammertobias@gmx.at
</td>
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=3511" name="attach_3511" title="screenshot of issue">attachment 3511</a> <a href="attachment.cgi?id=3511&action=edit" title="screenshot of issue">[details]</a></span>
screenshot of issue
Standing in front of a portal surface (Teleporter) draws the currently held
weapon when looking at the destination area through the portal camera.
This bug is best to see on this map:
<a href="http://lvlworld.com/download/Place%20of%20Two%20Deaths">http://lvlworld.com/download/Place%20of%20Two%20Deaths</a>
or simply have a look at the screenshot (taken from the map from above).
It's a OpenGL2 only bug, OpenGL1 renderer is not affected.
I'm no rendering expert but since portals and mirrors are somehow similar,
possibly the bug is related to this one:
<a class="bz_bug_link
bz_status_NEW "
title="NEW - OpenGL2: mirrors aren't working correct."
href="show_bug.cgi?id=6350">https://bugzilla.icculus.org/show_bug.cgi?id=6350</a>
Sorry if both bugs are caused by the same and I do double-post.
Best Regards,
Kuehnhammer Tobias</pre>
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