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      <base href="https://bugzilla.icculus.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - OpenGL2: Currently held weapon model is shown through portal view."
   href="https://bugzilla.icculus.org/show_bug.cgi?id=6363">6363</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>OpenGL2: Currently held weapon model is shown through portal view.
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>ioquake3
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>GIT MASTER
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>PC
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Windows NT
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P3
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Video
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>use.less01@gmail.com
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>kuehnhammertobias@gmx.at
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>quake3-bugzilla@icculus.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=3511" name="attach_3511" title="screenshot of issue">attachment 3511</a> <a href="attachment.cgi?id=3511&action=edit" title="screenshot of issue">[details]</a></span>
screenshot of issue

Standing in front of a portal surface (Teleporter) draws the currently held
weapon when looking at the destination area through the portal camera.

This bug is best to see on this map:
<a href="http://lvlworld.com/download/Place%20of%20Two%20Deaths">http://lvlworld.com/download/Place%20of%20Two%20Deaths</a>
or simply have a look at the screenshot (taken from the map from above).

It's a OpenGL2 only bug, OpenGL1 renderer is not affected.

I'm no rendering expert but since portals and mirrors are somehow similar,
possibly the bug is related to this one:
<a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - OpenGL2: mirrors aren't working correct."
   href="show_bug.cgi?id=6350">https://bugzilla.icculus.org/show_bug.cgi?id=6350</a>

Sorry if both bugs are caused by the same and I do double-post.

Best Regards,
Kuehnhammer Tobias</pre>
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