[quake3-bugzilla] [Bug 6350] New: OpenGL2: mirrors aren't working correct.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sun Dec 21 05:22:37 EST 2014
https://bugzilla.icculus.org/show_bug.cgi?id=6350
Bug ID: 6350
Summary: OpenGL2: mirrors aren't working correct.
Product: ioquake3
Version: unspecified
Hardware: PC
OS: Windows NT
Status: NEW
Severity: normal
Priority: P3
Component: Video
Assignee: use.less01 at gmail.com
Reporter: kuehnhammertobias at gmx.at
QA Contact: quake3-bugzilla at icculus.org
Created attachment 3504
--> https://bugzilla.icculus.org/attachment.cgi?id=3504&action=edit
opengl2_h_mirrors_bug
With OpenGL2 enabled mirrors aren't working anymore.
Esay to reproduce: start a map with a mirror texture, e.g.: q3dm8, q3tourney6.
As soon as you enter the area with the mirror a HOM effect will appear (some
world brushes will disappear and the place where the mirror is will get
blurred).
The attached screenshots shows the ceiling mirror in q3dm8 and the floor mirror
in q3tourney6.
Sidenote: I'm not sure if only 'horizontal' mirrors are affected. q3dm0, with a
'vertical' mirror seems to work correct (last picture on the screenshot)
I'm on Win8 64-bit Nvidia Gforce GTX 770 (latest driver version)
Tested with unmodified, currently most recent ioquake3 code ->
https://github.com/ioquake/ioq3/commit/4463af85fb4538f480a2aa212c2b48427b7a3977
Kuehnhammer Tobias
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