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<base href="https://bugzilla.icculus.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - OpenGL2: mirrors aren't working correct."
href="https://bugzilla.icculus.org/show_bug.cgi?id=6350">6350</a>
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<th>Summary</th>
<td>OpenGL2: mirrors aren't working correct.
</td>
</tr>
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<th>Product</th>
<td>ioquake3
</td>
</tr>
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>PC
</td>
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<th>OS</th>
<td>Windows NT
</td>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Priority</th>
<td>P3
</td>
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<th>Component</th>
<td>Video
</td>
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<th>Assignee</th>
<td>use.less01@gmail.com
</td>
</tr>
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<th>Reporter</th>
<td>kuehnhammertobias@gmx.at
</td>
</tr>
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
</td>
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<pre>Created <span class=""><a href="attachment.cgi?id=3504" name="attach_3504" title="opengl2_h_mirrors_bug">attachment 3504</a> <a href="attachment.cgi?id=3504&action=edit" title="opengl2_h_mirrors_bug">[details]</a></span>
opengl2_h_mirrors_bug
With OpenGL2 enabled mirrors aren't working anymore.
Esay to reproduce: start a map with a mirror texture, e.g.: q3dm8, q3tourney6.
As soon as you enter the area with the mirror a HOM effect will appear (some
world brushes will disappear and the place where the mirror is will get
blurred).
The attached screenshots shows the ceiling mirror in q3dm8 and the floor mirror
in q3tourney6.
Sidenote: I'm not sure if only 'horizontal' mirrors are affected. q3dm0, with a
'vertical' mirror seems to work correct (last picture on the screenshot)
I'm on Win8 64-bit Nvidia Gforce GTX 770 (latest driver version)
Tested with unmodified, currently most recent ioquake3 code ->
<a href="https://github.com/ioquake/ioq3/commit/4463af85fb4538f480a2aa212c2b48427b7a3977">https://github.com/ioquake/ioq3/commit/4463af85fb4538f480a2aa212c2b48427b7a3977</a>
Kuehnhammer Tobias</pre>
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