[quake3-bugzilla] [Bug 6058] New: OpenGL2: with r_dlightmode enabled (1-3) some multilayered textures are badly illuminated.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sun Nov 10 12:54:12 EST 2013
https://bugzilla.icculus.org/show_bug.cgi?id=6058
Bug ID: 6058
Summary: OpenGL2: with r_dlightmode enabled (1-3) some
multilayered textures are badly illuminated.
Classification: Unclassified
Product: ioquake3
Version: unspecified
Hardware: PC
OS: Windows NT
Status: NEW
Severity: normal
Priority: P3
Component: Video
Assignee: use.less01 at gmail.com
Reporter: kuehnhammertobias at gmx.at
QA Contact: quake3-bugzilla at icculus.org
Created attachment 3397
--> https://bugzilla.icculus.org/attachment.cgi?id=3397&action=edit
screenshot of issue bad textures
OpenGL2: with r_dlightmode enabled (1-3) some multilayered textures are badly
illuminated.
Start a map with multilayered textures (e.g. q3dm2) choose 'gauntlet' and press
the fire button. Search for multilayered textures (e.g.: floor markers, wet
walls). Some of these textures are darker. They are not correctly illuminated.
See the attached screenshot for a series of badly illuminated multilayered
textures (q3dm2/q3dm5/q3tourney4).
I'm on Windows 7, Nvidia
Tobias Kuehnhammer.
--
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/quake3-bugzilla/attachments/20131110/803ffce9/attachment.html>
More information about the quake3-bugzilla
mailing list