[quake3-bugzilla] [Bug 6058] New: OpenGL2: with r_dlightmode enabled (1-3) some multilayered textures are badly illuminated.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Nov 10 12:54:12 EST 2013


https://bugzilla.icculus.org/show_bug.cgi?id=6058

            Bug ID: 6058
           Summary: OpenGL2: with r_dlightmode enabled (1-3) some
                    multilayered textures are badly illuminated.
    Classification: Unclassified
           Product: ioquake3
           Version: unspecified
          Hardware: PC
                OS: Windows NT
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Video
          Assignee: use.less01 at gmail.com
          Reporter: kuehnhammertobias at gmx.at
        QA Contact: quake3-bugzilla at icculus.org

Created attachment 3397
  --> https://bugzilla.icculus.org/attachment.cgi?id=3397&action=edit
screenshot of issue bad textures

OpenGL2: with r_dlightmode enabled (1-3) some multilayered textures are badly
illuminated.

Start a map with multilayered textures (e.g. q3dm2) choose 'gauntlet' and press
the fire button. Search for multilayered textures (e.g.: floor markers, wet
walls). Some of these textures are darker. They are not correctly illuminated.

See the attached screenshot for a series of badly illuminated multilayered
textures (q3dm2/q3dm5/q3tourney4).

I'm on Windows 7, Nvidia

Tobias Kuehnhammer.

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