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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - OpenGL2: with r_dlightmode enabled (1-3) some multilayered textures are badly illuminated."
   href="https://bugzilla.icculus.org/show_bug.cgi?id=6058">6058</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>OpenGL2: with r_dlightmode enabled (1-3) some multilayered textures are badly illuminated.
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>ioquake3
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>PC
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Windows NT
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P3
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Video
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>use.less01@gmail.com
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>kuehnhammertobias@gmx.at
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>quake3-bugzilla@icculus.org
          </td>
        </tr></table>
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        <pre>Created <span class=""><a href="attachment.cgi?id=3397" name="attach_3397" title="screenshot of issue bad textures">attachment 3397</a> <a href="attachment.cgi?id=3397&action=edit" title="screenshot of issue bad textures">[details]</a></span>
screenshot of issue bad textures

OpenGL2: with r_dlightmode enabled (1-3) some multilayered textures are badly
illuminated.

Start a map with multilayered textures (e.g. q3dm2) choose 'gauntlet' and press
the fire button. Search for multilayered textures (e.g.: floor markers, wet
walls). Some of these textures are darker. They are not correctly illuminated.

See the attached screenshot for a series of badly illuminated multilayered
textures (q3dm2/q3dm5/q3tourney4).

I'm on Windows 7, Nvidia

Tobias Kuehnhammer.</pre>
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