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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - OpenGL2: with r_dlightmode enabled (1-3) some multilayered textures are badly illuminated."
href="https://bugzilla.icculus.org/show_bug.cgi?id=6058">6058</a>
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<th>Summary</th>
<td>OpenGL2: with r_dlightmode enabled (1-3) some multilayered textures are badly illuminated.
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>Product</th>
<td>ioquake3
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<th>Version</th>
<td>unspecified
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<th>Hardware</th>
<td>PC
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<th>OS</th>
<td>Windows NT
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
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<th>Priority</th>
<td>P3
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<th>Component</th>
<td>Video
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<th>Assignee</th>
<td>use.less01@gmail.com
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<th>Reporter</th>
<td>kuehnhammertobias@gmx.at
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
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<pre>Created <span class=""><a href="attachment.cgi?id=3397" name="attach_3397" title="screenshot of issue bad textures">attachment 3397</a> <a href="attachment.cgi?id=3397&action=edit" title="screenshot of issue bad textures">[details]</a></span>
screenshot of issue bad textures
OpenGL2: with r_dlightmode enabled (1-3) some multilayered textures are badly
illuminated.
Start a map with multilayered textures (e.g. q3dm2) choose 'gauntlet' and press
the fire button. Search for multilayered textures (e.g.: floor markers, wet
walls). Some of these textures are darker. They are not correctly illuminated.
See the attached screenshot for a series of badly illuminated multilayered
textures (q3dm2/q3dm5/q3tourney4).
I'm on Windows 7, Nvidia
Tobias Kuehnhammer.</pre>
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