[quake3-bugzilla] [Bug 5889] New: OpenGL2: Post-processing multiple world scenes per-frame doesn't work correctly
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sun Mar 3 22:48:10 EST 2013
https://bugzilla.icculus.org/show_bug.cgi?id=5889
Bug ID: 5889
Summary: OpenGL2: Post-processing multiple world scenes
per-frame doesn't work correctly
Classification: Unclassified
Product: ioquake3
Version: GIT MASTER
Hardware: All
OS: All
Status: NEW
Severity: minor
Priority: P3
Component: Video
Assignee: use.less01 at gmail.com
Reporter: ZTurtleMan at gmail.com
QA Contact: quake3-bugzilla at icculus.org
Issues in Spearmint splitscreen using modified OpenGL2 renderer:
All world scenes use the same projection for sun shadows. (r_forceSun 1)
FBO post-process causes HUD elements to only be show if they are drawn after
last world scene.
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