[quake3-bugzilla] [Bug 5889] New: OpenGL2: Post-processing multiple world scenes per-frame doesn't work correctly

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Mar 3 22:48:10 EST 2013


https://bugzilla.icculus.org/show_bug.cgi?id=5889

            Bug ID: 5889
           Summary: OpenGL2: Post-processing multiple world scenes
                    per-frame doesn't work correctly
    Classification: Unclassified
           Product: ioquake3
           Version: GIT MASTER
          Hardware: All
                OS: All
            Status: NEW
          Severity: minor
          Priority: P3
         Component: Video
          Assignee: use.less01 at gmail.com
          Reporter: ZTurtleMan at gmail.com
        QA Contact: quake3-bugzilla at icculus.org

Issues in Spearmint splitscreen using modified OpenGL2 renderer:

All world scenes use the same projection for sun shadows. (r_forceSun 1)

FBO post-process causes HUD elements to only be show if they are drawn after
last world scene.

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