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<base href="https://bugzilla.icculus.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - OpenGL2: Post-processing multiple world scenes per-frame doesn't work correctly"
href="https://bugzilla.icculus.org/show_bug.cgi?id=5889">5889</a>
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<th>Summary</th>
<td>OpenGL2: Post-processing multiple world scenes per-frame doesn't work correctly
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>Product</th>
<td>ioquake3
</td>
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<th>Version</th>
<td>GIT MASTER
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<th>Hardware</th>
<td>All
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>minor
</td>
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<th>Priority</th>
<td>P3
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<th>Component</th>
<td>Video
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<th>Assignee</th>
<td>use.less01@gmail.com
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<th>Reporter</th>
<td>ZTurtleMan@gmail.com
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
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<pre>Issues in Spearmint splitscreen using modified OpenGL2 renderer:
All world scenes use the same projection for sun shadows. (r_forceSun 1)
FBO post-process causes HUD elements to only be show if they are drawn after
last world scene.</pre>
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