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      <base href="https://bugzilla.icculus.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - OpenGL2: Post-processing multiple world scenes per-frame doesn't work correctly"
   href="https://bugzilla.icculus.org/show_bug.cgi?id=5889">5889</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>OpenGL2: Post-processing multiple world scenes per-frame doesn't work correctly
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>ioquake3
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>GIT MASTER
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>minor
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P3
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Video
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>use.less01@gmail.com
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>ZTurtleMan@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>quake3-bugzilla@icculus.org
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        </tr></table>
      <p>
        <div>
        <pre>Issues in Spearmint splitscreen using modified OpenGL2 renderer:

All world scenes use the same projection for sun shadows. (r_forceSun 1)

FBO post-process causes HUD elements to only be show if they are drawn after
last world scene.</pre>
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          <li>You are the QA Contact for the bug.</li>
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