[quake3-bugzilla] [Bug 5999] OpenGL2: shader bug in q3dm4

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Aug 23 04:37:06 EDT 2013


https://bugzilla.icculus.org/show_bug.cgi?id=5999

James Canete <use.less01 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #1 from James Canete <use.less01 at gmail.com> ---
Looks like this is a bug with the lightall shader not supporting deforms, and
the shader parser using it anyway.

I've added some code to fall back to the generic shader in this case.  This
means sun shadows will be incorrect on surfaces with deforms or
adjustColorsForFog, though.

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