[quake3-bugzilla] [Bug 6004] New: OpenGL2: Some parts of some player models are badly or not lighted.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Aug 1 06:24:37 EDT 2013


https://bugzilla.icculus.org/show_bug.cgi?id=6004

            Bug ID: 6004
           Summary: OpenGL2: Some parts of some player models are badly or
                    not lighted.
    Classification: Unclassified
           Product: ioquake3
           Version: unspecified
          Hardware: PC
                OS: Windows NT
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Video
          Assignee: use.less01 at gmail.com
          Reporter: kuehnhammertobias at gmx.at
        QA Contact: quake3-bugzilla at icculus.org

Start a match. Change your player model to e.g.: 'Cadaver', 'Xaero' or
'Klesk/Flisk'. Do these commands: 'cg_thirdperson 1 + cg_thirdpersonangle 180'.
Fire your weapon. Parts of the model are not illuminated. Maybe related to
specular shader?
All other settings are default, though if 'r_gennormalmaps' is enabled than
even model parts are affected that use no specular shaders (see attached
screenshot collection: Sorlag)

Tobias Kuehnhammer

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