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<base href="https://bugzilla.icculus.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - OpenGL2: Some parts of some player models are badly or not lighted."
href="https://bugzilla.icculus.org/show_bug.cgi?id=6004">6004</a>
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<th>Summary</th>
<td>OpenGL2: Some parts of some player models are badly or not lighted.
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<th>Classification</th>
<td>Unclassified
</td>
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<th>Product</th>
<td>ioquake3
</td>
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<th>Version</th>
<td>unspecified
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<th>Hardware</th>
<td>PC
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<th>OS</th>
<td>Windows NT
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
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<th>Priority</th>
<td>P3
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<th>Component</th>
<td>Video
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<th>Assignee</th>
<td>use.less01@gmail.com
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<th>Reporter</th>
<td>kuehnhammertobias@gmx.at
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
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<p>
<div>
<pre>Start a match. Change your player model to e.g.: 'Cadaver', 'Xaero' or
'Klesk/Flisk'. Do these commands: 'cg_thirdperson 1 + cg_thirdpersonangle 180'.
Fire your weapon. Parts of the model are not illuminated. Maybe related to
specular shader?
All other settings are default, though if 'r_gennormalmaps' is enabled than
even model parts are affected that use no specular shaders (see attached
screenshot collection: Sorlag)
Tobias Kuehnhammer</pre>
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