[quake3-bugzilla] [Bug 5931] New: Floating point precision loss in renderer
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Apr 29 16:20:46 EDT 2013
https://bugzilla.icculus.org/show_bug.cgi?id=5931
Bug ID: 5931
Summary: Floating point precision loss in renderer
Classification: Unclassified
Product: ioquake3
Version: GIT MASTER
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: P3
Component: Video
Assignee: zachary at ioquake.org
Reporter: mine at ukr.net
QA Contact: quake3-bugzilla at icculus.org
Created attachment 3345
--> https://bugzilla.icculus.org/attachment.cgi?id=3345&action=edit
engine-side renderer fix
As described in http://www.ioquake.org/forums/viewtopic.php?f=14&t=1902
Look on shaders, jumppads, flying skull, lava movements etc.
Suggested patch fixes only engine side
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