[quake3-bugzilla] [Bug 5931] New: Floating point precision loss in renderer

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Apr 29 16:20:46 EDT 2013


https://bugzilla.icculus.org/show_bug.cgi?id=5931

            Bug ID: 5931
           Summary: Floating point precision loss in renderer
    Classification: Unclassified
           Product: ioquake3
           Version: GIT MASTER
          Hardware: All
                OS: All
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Video
          Assignee: zachary at ioquake.org
          Reporter: mine at ukr.net
        QA Contact: quake3-bugzilla at icculus.org

Created attachment 3345
  --> https://bugzilla.icculus.org/attachment.cgi?id=3345&action=edit
engine-side renderer fix

As described in http://www.ioquake.org/forums/viewtopic.php?f=14&t=1902
Look on shaders, jumppads, flying skull, lava movements etc.
Suggested patch fixes only engine side

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