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<base href="https://bugzilla.icculus.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Floating point precision loss in renderer"
href="https://bugzilla.icculus.org/show_bug.cgi?id=5931">5931</a>
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<th>Summary</th>
<td>Floating point precision loss in renderer
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>Product</th>
<td>ioquake3
</td>
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<th>Version</th>
<td>GIT MASTER
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<th>Hardware</th>
<td>All
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
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<th>Priority</th>
<td>P3
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<th>Component</th>
<td>Video
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<th>Assignee</th>
<td>zachary@ioquake.org
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<th>Reporter</th>
<td>mine@ukr.net
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<th>QA Contact</th>
<td>quake3-bugzilla@icculus.org
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<pre>Created <span class=""><a href="attachment.cgi?id=3345" name="attach_3345" title="engine-side renderer fix">attachment 3345</a> <a href="attachment.cgi?id=3345&action=edit" title="engine-side renderer fix">[details]</a></span>
engine-side renderer fix
As described in <a href="http://www.ioquake.org/forums/viewtopic.php?f=14&t=1902">http://www.ioquake.org/forums/viewtopic.php?f=14&t=1902</a>
Look on shaders, jumppads, flying skull, lava movements etc.
Suggested patch fixes only engine side</pre>
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