[quake3-bugzilla] [Bug 5741] OpenAL uses a hack for thirdperson detection which is wrong..
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Oct 17 17:04:52 EDT 2012
https://bugzilla.icculus.org/show_bug.cgi?id=5741
Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |ZTurtleMan at gmail.com
Resolution| |WORKSFORME
--- Comment #1 from Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> 2012-10-17 17:04:45 EDT ---
Ah, yeah last listener number should be check in S_AL_HearingThroughEntity (so
it works correctly when following a client). Fixed in r2325.
The rest of the patch makes player's sounds full volume in third person, which
is what the Base sound system does. I think this is actually points out a bug
in Base sound system. The camera is the listener, so when in third person the
player's sounds should have distance. Made Base sound system check if third
person like OpenAL in r2326.
Thanks.
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