[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Oct 17 06:20:23 EDT 2012
https://bugzilla.icculus.org/show_bug.cgi?id=4358
James Canete <use.less01 at gmail.com> changed:
What |Removed |Added
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Attachment #3228|0 |1
is obsolete| |
--- Comment #71 from James Canete <use.less01 at gmail.com> 2012-10-17 06:20:17 EDT ---
Created attachment 3284
--> https://bugzilla.icculus.org/attachment.cgi?id=3284
v31 of renderer patch
Finally, v31.
I know I usually type out a litany of changes in here, but this time I'm just
going to copy & paste the commit log from Reaction, then start writing a readme
outlining all the (currently working) changes, which I will upload later.
Changelog:
- Added .mtr file support. .mtr files are just .shader files that are accessed
first.
- Added support for q3gl2_sun shaderparm in sky shaders to control sun shadows
- Added r_shadowFilter 0/1/2 for cascaded shadow maps.
- Added sun shadow support cvars.
- Changed r_testSunlight to r_forceSun 0/1/2 and r_sunShadows 0/1.
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