[quake3-bugzilla] [Bug 5511] New: r_ignorehwgamma 1 does not actually turn on software gamma
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed May 9 04:58:38 EDT 2012
https://bugzilla.icculus.org/show_bug.cgi?id=5511
Summary: r_ignorehwgamma 1 does not actually turn on software
gamma
Product: ioquake3
Version: SVN HEAD
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: belyshev at depni.sinp.msu.ru
QAContact: quake3-bugzilla at icculus.org
Created attachment 3143
--> https://bugzilla.icculus.org/attachment.cgi?id=3143
Fix "r_ignorehwgamma 1" and support for "r_ignorehwgamma -1"
Due to poor support for hardware SDL gamma (see
http://bugzilla.libsdl.org/show_bug.cgi?id=971 ), software gamma is important,
but currently there is no way to actually turn s/w gamma on if SDL pretends to
support h/w.
Currently, r_ignorehwgamma 1 just turns off calls to GLimp_SetGamma() without
resetting glConfig.deviceSupportsGamma to zero, which results in dim output.
Fixed by a simple patch that also adds support for forcing hardware gamma via
"r_ignorehwgamma -1".
--
Configure bugmail: https://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.
More information about the quake3-bugzilla
mailing list