[quake3-bugzilla] [Bug 5850] New: Yet another Quake 3 port to Android

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Dec 27 05:52:37 EST 2012


https://bugzilla.icculus.org/show_bug.cgi?id=5850

           Summary: Yet another Quake 3 port to Android
           Product: ioquake3
           Version: unspecified
          Platform: Other
        OS/Version: other
            Status: NEW
          Severity: enhancement
          Priority: P3
         Component: Platform
        AssignedTo: zakk at icculus.org
        ReportedBy: x.pelya.x at gmail.com
         QAContact: quake3-bugzilla at icculus.org


So, I've made yet another port of Quake 3 engine to Android, which has
on-screen controls, automatically downloads game data, polished no less than
most commercial games, and is free (unlike other Quake 3 ports on Google Play,
which is a shame). It also supports gamepad/keyboard to some extent, but it's
primarily designed for touchscreen.

It uses data files from the OpenArena game, and subsequently called OpenArena.
The game virtual machine files were modified as well to support touchscreen, so
it's not compatible to ye goode olde Quake 3 CD, to desktop version of
OpenArena, and to all Quake 3/OpenArena servers around, however I could not
care less, because making PC players fight against players with
touchscreen/gamepad is a recipe for disaster. I'm hosting my own
Android-exclusive dedicated server to amend that (it's empty currently, because
there are too little players).

Google Play release:
https://play.google.com/store/apps/details?id=ws.openarena.sdl
Sources archive:
https://sourceforge.net/projects/libsdl-android/files/OpenArena/
Git repo:
https://github.com/pelya/commandergenius/tree/sdl_android/project/jni/application/openarena
Discussions thread on OpenArena forums:
http://openarena.ws/board/index.php?topic=4577.0

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