[quake3-bugzilla] [Bug 5849] New: broken snapvector inverts player speed
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Dec 25 15:51:51 EST 2012
https://bugzilla.icculus.org/show_bug.cgi?id=5849
Summary: broken snapvector inverts player speed
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P3
Component: Platform
AssignedTo: zakk at icculus.org
ReportedBy: hk-ioquake3 at sockenbuegeln.de
QAContact: quake3-bugzilla at icculus.org
Somewhere between rev2019 and rev2025 a bug was introduced that behaves like an
overflow of the player velocity. if a player accelerates above 32767 u/s the
new speed is -32767.
It only happens on _dedicated_ servers.
revisions 2020 is not building for me but the changelog talks about a
snapvector cleanup which fits.
The serverconsole prints:
"ioq3 1.36_SVN2392 linux-i386 Dec 25 2012"
"No SSE support on this machine"
how to reproduce:
Get this map: https://ws.q3df.org/map/gvn2/ and walk on the jumppad marked on
the floor. That pad is set to more than 32k and will throw you either
forward(nobug) or backward(bug).
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