[quake3-bugzilla] [Bug 5270] New: Misc small bugfixes (patch included)
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Oct 7 09:12:29 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=5270
Summary: Misc small bugfixes (patch included)
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: kuehnhammertobias at gmx.at
QAContact: quake3-bugzilla at icculus.org
Created attachment 2993
--> https://bugzilla.icculus.org/attachment.cgi?id=2993
ioq3_misc_bugfixes_prt2
Hi,
Here is a patch which fixes a few small bugs in the ioquake3 code!
Some of these bugs are already in other idtech3 projects (Xreal, WoP,...) and I
think maybe they are worth to migrate to ioquake3!
So, this patch fixes:
################################################################################
- A stupid bug where bots re-trigger jumppads if they fell onto it.
- A small "memset" bug concerning player animations.
- Reward sounds were never cleared and thus they are played on a map restart.
- A small "precision" update to bg_move.
- Safer and more secure handling of disconnected clients and clients with
malformed or illegal info strings.
################################################################################
--------------------------------------------------------------------------------
NOTES: All those bugfixes are included in other open idtech3 projects and can
be found in their corresponding source code (Xreal, World of Padman,
Wolfenstein Enemy Territory GPL SDK).
--------------------------------------------------------------------------------
Everything is patched against ioquake3 rev. 2184
Compiled with MinGW: No errors or warnings occured.
I tested these bugfixes excessively, everything worked very well. You can use
this patch as it is, modify it, or throw it away completely!
As always, whatever you do I respect your decision. If no one will apply these
changes that's ok to me!
Tobias Kuehnhammer
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