[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Oct 4 22:17:45 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

James Canete <use.less01 at gmail.com> changed:

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--- Comment #60 from James Canete <use.less01 at gmail.com> 2011-10-04 22:17:41 EDT ---
Created attachment 2990
  --> https://bugzilla.icculus.org/attachment.cgi?id=2990
v24 of renderer patch

v24.

I've added a key to worldspawn, and changed the old key adaptiveToneMapping to
autoExposure.

- autoExposure 1 (previously adaptiveToneMapping) - enable automatic exposure
adjustment.  Defaults to 0, can be overridden with the cvar r_hdr set to 3.
- autoExposureMinMax <min> <max> - set minimum and maximum for auto exposure. 
Max values -10 to 10, recommended values are -5 to 5, equaling multipliers of
2^-5 to 2^5.  Defaults to -2 to 2, which gives an ok result for standard LDR
lightmapped maps with the cvar r_hdr set to 3.

There's also a bug fix or two, and a small addition to the lightall shader to
hide zeroed parts of the deluxe map, though they'll still appear with
r_lightmap 3.  cg_shadows 4 now works, but I believe r_dlightMode 2 is still
broken.

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