[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu May 12 06:43:03 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4358
use.less01 at gmail.com changed:
What |Removed |Added
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Attachment #2702|0 |1
is obsolete| |
--- Comment #32 from use.less01 at gmail.com 2011-05-12 06:43:00 EDT ---
Created attachment 2705
--> https://bugzilla.icculus.org/attachment.cgi?id=2705
V16 of VBO/GLSL patch
v16.
This is just a few bugfixes really, the stuff mattst88 mentioned, as well as a
fix for skyboxes not always being rendered, and improvements to selecting and
culling projected shadows.
The only thing I didn't track down was the increased hunk usage with r_arb_*
off. mattst88, could you narrow it down to a/some specific Hunk_Alloc()
call(s)? If not, could you try bumping up com_HunkMegs? The default of 64
seems small, and as far as I can see, hunk usage should go up with r_arb_*
enabled, not down.
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