[quake3-bugzilla] [Bug 5048] New: Entity constant light does not work correctly
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Jun 17 19:52:53 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=5048
Summary: Entity constant light does not work correctly
Product: ioquake3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: ZTurtleMan at gmail.com
QAContact: quake3-bugzilla at icculus.org
Created attachment 2789
--> https://bugzilla.icculus.org/attachment.cgi?id=2789
rgb should be on scale 0 to 1, not 0 to 255, for light function
"light" and "color" fields in some func_* entities setup constant light for
cgame. However, cgame does not add the light correctly.
Found by Eraesr (EntityPlus developer). EntityPlus is GPL3+, but I was given
permission to use in GPL2+.
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