[quake3-bugzilla] [Bug 5099] Add support for dpmaster protocol
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Jul 27 12:55:33 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=5099
--- Comment #10 from Thilo Schulz <arny at ats.s.bawue.de> 2011-07-27 12:55:32 EDT ---
(In reply to comment #9)
> - on the server side: either you stick to the Q3A protocol (sending
> QuakeArena-1 heartbeats, and no gamename in the infoResponse), which IOQ3 does,
> and you'll be registered as a Q3A server (codename: Quake3Arena).
> want a separate namespace/game, you use the DP protocol (sending DarkPlaces
> heartbeats, with the infoResponse messages containing a "gamename" in the
> infostring).
Well, the master server already differentiates games based on the heartbeat,
and that will most likely not change for the time being, right? This will also
give us this separate "namespace", right?
> - on the client side, i.e. the "getservers" and "getserversExt" queries: if you
> don't specify a gamename before the protocol number in a "getservers" (you have
> to do it for "getserversExt"), the gamename will be guessed based on the
> protocol number you ask for.
The getServersExt query is being used for ipv6 connections and, if the id guys
upgraded to a newer version of dpmaster, we could completely remove the old
getservers query. So there we have namespace separation as well.
That's why I'd reason: we don't need this "darkplaces" protocol
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