[quake3-bugzilla] [Bug 5099] Add support for dpmaster protocol
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Jul 27 12:02:50 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=5099
--- Comment #8 from Thilo Schulz <arny at ats.s.bawue.de> 2011-07-27 12:02:40 EDT ---
(In reply to comment #7)
> Never mind, I found some recent dpmaster logs.
>
> No gamename into the infostring, so OpenArena servers are considered as Q3A
> servers, with a higher network protocol number. And since the getserversExt
> queries ask for openarena servers, you won't get any server in the response.
Well, I actually _adapted_ quake3 to work with dpmaster.
The sv_heartbeat message is said QuakeArena-1 string.
However, for the getServersExt query, QuakeArena-1 is not the string to send
when you want Quake servers. Look at dpmaster's own documentation:
"\xFF\xFF\xFF\xFFgetserversExt Quake3Arena 68 ipv4 empty ipv6"
Obviously, the dpmaster server admin configures the gamenames to the
heartbeats, and the heartbeat string can differ from the gamename string sent
in the getserversExt query.
That's why there is the separate cl_gamename.
I thought I got those bases pretty much covered, that's why you have me baffled
with this new "DarkPlaces" protocol that we're supposed to support, too?
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