[quake3-bugzilla] [Bug 5099] Add support for dpmaster protocol
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Jul 27 10:19:22 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=5099
--- Comment #5 from Simon McVittie <smcv-ioquake3 at pseudorandom.co.uk> 2011-07-27 10:19:20 EDT ---
(In reply to comment #4)
> current versions of OpenArena
> wrongly use the same sv_heartbeat as Quake III Arena
... or rather, they wrongly do this if Thilo was correct in r1815 and r1842.
If Mathieu is correct in Comment #3, then OA *correctly* uses QuakeArena-1...
I'm not sure that I understand the distinction between GAMENAME_FOR_MASTER and
HEARTBEAT_FOR_MASTER fully. As far as I can see from the code:
* Quake 3 servers have always sent "heartbeat QuakeArena-1\n" to signal
both heartbeat and flatlining
* OpenArena servers have always sent the same heartbeats as Q3
* Quake 3 clients query the master server with "getservers 68 ..."
(IPv4 master), "getserversExt Quake3Arena 68 ..." (IPv6 master,
dual-stack client) or "getserversExt Quake3Arena 71 ipv6 ..." (IPv6
master, IPv6-only client)
* OpenArena clients query the master server with "getservers 71 ..."
(IPv4 master), "getserversExt openarena 71 ..." (IPv6 master, dual-stack
client) or "getserversExt openarena 71 ipv6 ..." (IPv6 master,
IPv6-only client)
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