[quake3-bugzilla] [Bug 4421] rgbGen lightingDiffuse doesn't work correctly on world surfaces

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Feb 11 21:32:55 EST 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4421

Evan Goers <megatog615 at gmail.com> changed:

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--- Comment #5 from Evan Goers <megatog615 at gmail.com> 2011-02-11 21:32:49 EST ---
Created attachment 2608
  --> https://bugzilla.icculus.org/attachment.cgi?id=2608
New version of the test map.

Well, that patch works. The cube now properly receives dynlights, like when
shooting, etc.

I made a new version of the test map with all but 1 light removed. Please test
this version with this patch. The cube looks evenly lit across all sides(still
not affected by the light except for ambient).

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