[quake3-bugzilla] [Bug 4421] rgbGen lightingDiffuse doesn't work correctly on world surfaces
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Feb 11 21:32:55 EST 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4421
Evan Goers <megatog615 at gmail.com> changed:
What |Removed |Added
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Attachment #2587|0 |1
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--- Comment #5 from Evan Goers <megatog615 at gmail.com> 2011-02-11 21:32:49 EST ---
Created attachment 2608
--> https://bugzilla.icculus.org/attachment.cgi?id=2608
New version of the test map.
Well, that patch works. The cube now properly receives dynlights, like when
shooting, etc.
I made a new version of the test map with all but 1 light removed. Please test
this version with this patch. The cube looks evenly lit across all sides(still
not affected by the light except for ambient).
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