[quake3-bugzilla] [Bug 4421] rgbGen lightingDiffuse doesn't work correctly on world surfaces

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Feb 11 21:32:55 EST 2011


Evan Goers <megatog615 at gmail.com> changed:

           What    |Removed                     |Added
   Attachment #2587|0                           |1
        is obsolete|                            |

--- Comment #5 from Evan Goers <megatog615 at gmail.com> 2011-02-11 21:32:49 EST ---
Created attachment 2608
  --> https://bugzilla.icculus.org/attachment.cgi?id=2608
New version of the test map.

Well, that patch works. The cube now properly receives dynlights, like when
shooting, etc.

I made a new version of the test map with all but 1 light removed. Please test
this version with this patch. The cube looks evenly lit across all sides(still
not affected by the light except for ambient).

Configure bugmail: https://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.

More information about the quake3-bugzilla mailing list