[quake3-bugzilla] [Bug 4421] rgbGen lightingDiffuse doesn't work correctly on world surfaces
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Feb 11 14:03:15 EST 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4421
--- Comment #4 from gimhael <matthias.bentrup at googlemail.com> 2011-02-11 14:03:04 EST ---
Created attachment 2606
--> https://bugzilla.icculus.org/attachment.cgi?id=2606
diffuselight.diff
This patch fixes the diffuse entitiy lighting, but in your test map you will
see only the ambient light, because the engine can only use the light at the
model origin for the whole model, and as the model is exactly in the center of
the lights, the directional light component is zero...
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