[quake3-bugzilla] [Bug 4421] rgbGen lightingDiffuse doesn't work correctly on world surfaces

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Feb 9 03:00:04 EST 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4421

--- Comment #3 from Evan Goers <megatog615 at gmail.com> 2011-02-09 02:59:56 EST ---
Created attachment 2587
  --> https://bugzilla.icculus.org/attachment.cgi?id=2587
Test map with rotating diffuse-lit cube in the center.

Attached a test map. It is a box map with a rotating cube in the center. The
rotating cube has a shader with rgbGen lightingDiffuse on all sides. There are
four lights in the map, one at each corner.

At first, the cube will probably be black. Shooting or moving around should
make it grab a color from somewhere, but it will stay that color until
something else happens. This is the bug as described.

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