[quake3-bugzilla] [Bug 4965] support for IQM format
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sat Apr 30 02:21:35 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4965
--- Comment #2 from gimhael <matthias.bentrup at googlemail.com> 2011-04-30 02:21:34 EDT ---
(In reply to comment #1)
> Should probably use model_t::md4 (like MD4 and MDR) instead of adding
> model_t::iqmData as it makes all models use more memory.
>
Actually I had replaced the md3, md4, iqm pointers with a union in my
development code, but that would mean to change the md3/md4 code too and using
the md4 pointer seemed a bit hackish, as the variable name implies it is used
for md4 only.
If you're going to update the MD3/MD4 loaders anyway shouldn't we at least
rename the md4 pointer to "modelData" or something ?
> IQMs should set mins/maxs in R_ModelBounds. (See
> https://bugzilla.icculus.org/show_bug.cgi?id=4966 )
>
> IQMs can only be loaded if cgame/ui specifically ask for ".iqm" (which for most
> things is not possible without code modifications). (See
> https://bugzilla.icculus.org/show_bug.cgi?id=4967 )
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