[quake3-bugzilla] [Bug 4702] [patch] Put g_humanplayers, g_needpass in server info
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Aug 27 16:59:21 EDT 2010
http://bugzilla.icculus.org/show_bug.cgi?id=4702
Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2417|0 |1
is obsolete| |
--- Comment #2 from Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> 2010-08-25 18:15:27 EDT ---
Created an attachment (id=2417)
--> (http://bugzilla.icculus.org/attachment.cgi?id=2417)
Add g_humanplayers cvar to g_main.c
Created a patch based on OpenArena/oax to add g_humanplayer to game.
Changes from oax are: (1) use 'trap_Cvar_VariableIntegerValue( "g_humanplayers"
)' instead of 'g_humanplayers.integer' to fix setting g_humanplayers after
map_restart. (2) count connecting players as human (they are using a client
slot after all). and (3) send the number of humans during intermission.
--- Comment #3 from Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> 2010-08-27 16:59:12 EDT ---
Created an attachment (id=2418)
--> (http://bugzilla.icculus.org/attachment.cgi?id=2418)
Server finds number of humanplayers
Replace the need for g_humanplayers cvar by having the server find the value.
This allows g_humanplayers to be set for all mods.
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